The day-night mechanic is interesting, but I found how to do it by button mashing. I’d push some UI, that changes based on player input, telling the player what button/key to press to use the ability. (to bypass the door, you could have also slide against a wall and jumped.)
In the second level, the player doesn’t stick to the platforms that move. I’d move the player with/as the platform under the player moves.
I got to the top, but the portal wasn’t lit and didn’t teleport me anywhere. I’m assuming this is the end of the game for now.
Had fun with the game, cool to see a game jam from a college.
Also, I played with an Xbox controller. I think RT would be a better button for the diving forward ability, rather than RB.
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Had fun with the game, cool to see a game jam from a college.
Also, I played with an Xbox controller. I think RT would be a better button for the diving forward ability, rather than RB.